Most golfers crave distance. A draw produces maximum-distance ball flight. Yet most golfers cut/slice. What the heck?
Anyone can learn to hit a draw, with some practice. To begin with, it’s important to understand what produces a draw. Let’s assume that a right-handed player wants to start the ball right of the target, then have it turn left, into the pin. How do you do that? You have to set up to hit a draw, then trust your swing. To get started (oversimplification to follow, duly noted), set your clubface square to the target (perpendicular to the target line). Close your stance (put your left foot staggered slightly in front of your left). Swing away, with your follow through heading toward “right field.” You must, must, must release the club and finish your swing around your body (more merry-go-round than ferris wheel).
The hard part about hitting a draw is allowing the ball to start out to the right, and trusting that the relative position of the clubface, path and target line will induce the spin needed to turn the ball over. When you first try this, expect to hit dozens of pushes, off to the right (as a righty). Remember – a push is the first half of a draw, and a push is a “professional” miss.